And it seems in the daytime, the Witch has a bit more pep. Making our way through the sprawling streets of New Orleans, desperately trying to reach a distant bridge at the other end of which was lay an apparent helicopter rescue, the only time we needed our torches was when making our way through buildings. The campaign we played was such, and it's oddly frightening to see it all happening while the sun shines. Another new feature of L4D2 is setting some of the campaigns in the daylight. The pay-off for this is exploding their heads and seeing the goo splat against the inside of the perspex visor.īut perhaps most exciting is the Wandering Witch. This means laying down walls of Molotov cocktail fire won't keep everyone away any more, as the fire-proof baddies can run right through. Rather cutely, some of the Common Infected have been changed while in hazmat suits. While other Specials aren't yet shown, we have seen some changes to the familiar. However, should he charge someone on their own, rather than running to hide after, instead he might pick you up with his giant arm and repeatedly smash you face-first into the ground until a teammate comes to rescue you. As happened to us as we played with Valve designers, he's capable of taking out many of you in a single charge, sending us flying like bowling pins. He knocks you down, but doesn't incapacitate you. Looking like a crossbreed between a Tank and a Common Infected (what an unholy union that would be) the beast has one giant mutated arm, which he uses to shoulder-charge the Survivors. Of these only one has been revealed so far, The Charger. So the Special Infected we're already familiar with will appear, joined by a new collection. This is to be expanded upon, with many more back-and-forth moments of chatter appropriate to the events happening around you.īeyond the new cast, nothing else from L4D is being replaced, but rather added to or expanded upon. Perhaps one of the most endearing aspects of L4D was the characters' surprisingly apt and timely remarks about the events, and occasional exchanges. This will be born out in a more elaborate and involved collection of dialogue barks, once more primarily away from the player's control. Coach looks set to gain bravery as he gets closer to New Orleans, while Nick's attitude to the others may soften. And with that, the new cast will also develop their personalities as things progress. Nothing that will enormously impact on jumping right in to a game in a particular stage, but giving a stronger narrative logic to the complete game. The plan for the five new campaigns is to bring them together more coherently, so you can more obviously see how the events of one lead to the beginning of the next. Finally there's Nick, a gambler and a conman, unsure of his company and cynical about the events. Ellis is a Southern boy mechanic, an enthusiastic but smart guy with a "Southern flair". She's producing a segment on this strange story occurring in Savannah, and gets caught up in the events. There's Rochelle, from Cleveland originally, working for a cable news network. Coach is a high school football coach from the Savannah area, used to leading the kids, comfortable in his life, and perhaps not enamoured by the arrival of a zombie attack. There's four new characters to play, each with back-stories to be hinted at in their conversations. Left 4 Dead 2 takes place in the South of the USA, beginning in Savannah, eventually reaching New Orleans. Coming off the back of the project, we were told by various Valve developers, people we bursting with ideas of where to take the game next. Rather the focus on L4D2 appears to have been the desire by everyone involved in the first game to make something bigger and better. It's still Left 4 Dead: Valve have more sense than to change anything that made the first game so splendid.
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We snuck into Valve HQ ahead of Monday's announcement and played a full campaign, and at first glance much appears to have evolved. This isn't more maps for the previous game, it's a brand new game, and it's due this November. To answer your immediate question: Yes, this is a completely new game, with new characters, in a new location, with new zombies, new weapons, new twists, and an improved Director, in five completely new campaigns set in the Southern United States. Left 4 Dead who now? No one was expecting Valve's next game to be a sequel to 2008's awesome co-op zombie shooter, Left 4 Dead.
New game, new locations, new characters, new weapons, new monsters: John has been to Valve and dragged back the news.